Now accepting donations + Vincent progress update!
For the very first time, I will be accepting donations on itch.io! If you enjoy my games and would like to support me as a game dev, you can now do so! Your contribution will aid me greatly by helping me cover some of the expenses in making Vincent. Both games will remain free to download.
How do I donate?
To donate, simply click on the download button and a pop-up window will show up.
You can then decide how much you wish to donate and enter the corresponding amount. You are welcome to contribute any amount you’d like.
To check out, click one of the red buttons in the bottom, depending on which payment method you’d like to go with (Paypal or Card). Thank you for your support and your contributions will be appreciated deeply!
Are the games still free to download?
Both games are still free to download! If you can’t donate, that’s okay. Simply click “No thanks, just take me to the downloads” and it will lead you to the download page.
However, if you enjoy my games, consider leaving a 5-star rating or recommend them to your friends. That would also mean a lot to me!
How’s Chapter 4 of Vincent going?
The development of Chapter 4 is going well! Tremendous progress has been made, but since it is the longest chapter so far (and also the most complex one in my opinion), I still need more time to keep working on it. If you wish to see some of the WIP screenshots of Chapter 4, you can find them on my Twitter or Instagram.
Link to the game: https://dino999z.itch.io/vincent-the-secret-of-myers
Thank you all again for your love and support!
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Status | Released |
Author | dino999z |
Genre | Interactive Fiction, Survival, Visual Novel |
Tags | 2D, Comedy, Halloween, Horror, Pixel Art, Psychological Horror, Surreal, weird |
Languages | English, Spanish; Latin America, French, Italian, Japanese, Korean, Portuguese (Brazil), Russian, Turkish, Chinese, Chinese (Simplified) |
Accessibility | Subtitles, High-contrast |
More posts
- Original Soundtracks now available!Nov 03, 2021
- Minor Update & Localization Announcement (1.2.1)Apr 06, 2021
- Now available in 日本語, pусский, français, italiano, türkçe & portu...Mar 04, 2021
- Thank you for 10k+ downloads!Nov 01, 2020
- 【CONTIENE SPOILERS】GUÍA (1.2.1)Oct 31, 2020
- Now available in 中文, español & 한국어!Oct 24, 2020
- 【SPOILER ALERT】WALKTHROUGHS (1.2.1)Sep 22, 2020
- Therapy with Dr. Albert Krueger (1.0.0) now available on itch.io!Sep 22, 2020
Comments
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Such an innovative use of the computer pixel art format to tell a story, Wow.
I would lament how few comments there are here, but i Know it is simply because Itch is nowhere near as popular as fandom and wiki sites...
Cough Cough (Donation only COntent) Cough! {totally free Distribution without Charge} Cough
As a linear Piece of Fiction this title it would be boring presented as a youtube video, a cartoon, or as a comic or ebook. No Offense. I Love it...
But by promoting it in the Format of a GAME by letting you pick the answers (even if the game, Like Dr. Kreugar, sometimes doesnt care what they are:) we can have a say in what happens. Through This freedom to interact with the doctor this experience gains a fourth layer of depth (the Fourth Dimension, 4D)
Any game, no matter the length, where upon finishing it your first instinct is suddently "Lets Play again, see what changed, and is there more", deserves 5 stars.
I would love to know what engine made this work, maybe Godot?
BTW, whenever i need music for my stuff i visit
Soundimage.org - they're free, with over 2000 tracks, and really just happy for their music to be incluided.
Or maybe my own profile for sounds, more than half of which are free of charge.
Hell, if you give me a theme with 2 or 3 examples, I will gladly put a sound package for your to use, no cost, for the credit alone.
If any packages turn out to be helpful just a rating or comment would mean lots from the founder of a game like this.
Lastly, many user here do search for free or new games, music, or art. When work goes up for a price, without a massive following, it can very often get as many as 0 views for a week, or even a month. On the other hand, a free release can easily cross 250 views a week even on a new unknown account, but even at a 50% download rate (125downloads/250views) they may still only recieve donations at a rate of only 2% i.e. 6 people out of 250 Views.
It's important to keep in mind Itch is relatively new. Many people visting dont even have an account. Those people may view and download content, but would be unable to save, rate, or buy content even if they wanted to. This is more about exposure and about getting as many people as possible to experiance and respond to your creations.
If those people have little means to purchase digital media, then we can stil help them by making distribution easier.
I agree. Had as many Itch.io games as the next guy, though, over time, I found I'd completed most, if not all, of them I and my friends had begun without them.
That's not a bad thing in demo gaming communities per-se, and we'd done one of those unspoken takeup and playthrough mantras for a while, yet being honest about the world of game development helps productivity the most.
You have good ideas. I know this is a new account, and it's intimidating to comment around all the established accounts with many years, though I think credit is due where it deserves to speak itself to be the support one can hope to be.
The game seems awesome, and both of you seem like authentic developers. I'm sure there are others just as excited.
keep workin’ hard Dino!